![]() ![]() The assassin gold farming idea was fun, but it doesn't seem to pay off. it's like what did we expect?Īnyway, it's nice to hear someone voicing most of the same things I went through. Endless/Infinite is literally that, so realizing there's a limit or asymptote and then not liking it. maybe Bloons? Even then, it will always get stupid. I don't know of any game that has an "endless" mode where balance doesn't eventually go off the rails. I wouldn't be surprised if your post summed up how most of us feel, and what we have attempted, yet are unable to articulate. All items will be used in the last 1 or 2 rounds in fairly rapid succession. On Ruins of Nas'de, I can consistently get to level 62 with no items, level 68 with around 3 nukes, 3 freeze wands and a bonus heart. Originally posted by johnnynav:After much trial and error, I settled on Bonehart. It's bull$hit.Īll this said, it's still fun to play a round to kill a half hour. In the end, you lose because your damage output is simply too slow to counteract the OP bosses who just waltz down the paths like meat shield tanks and exit the map with a third of their HP intact. I once tried to jam up the paths with skeletons using my Necro towers, but by level 50 all of my skeletons just get mowed down by enemy archers so fast that they are worthless. ![]() I've tried to create bottlenecks and slow down enemies by overwhelming them with barracks, oil slicks and other regenerating units (like the Death Riders). Sadly, they don't do a thing to slow down the Anoobis bosses. It's fun to try an all-Assassin strategy where you use them to mine gold. The irony (and frustration) is that none of these configs work much better than any other to extend the game! I have been able to get to level 60 using all the above strategies so there is some satisfaction in trying new tower combos and arrangements and watching them do their work on the enemies. Heck, I've even tried an all barracks strategy with both Paladins and Assassins. I have tried strategically placing the archer towers so that their range bonus affects 5 or 6 towers around them. I have tried dozens of combinations of additional towers: from all Mechas to all Dwarven Dwaarp towers with fire upgrades to all mage towers (both Necromancers and Wizard). Enemies rarely get past him, but occasionally I'll have to throw down a couple reinforcement soldiers to hit some pesky wasps, or to engage some sand worms.įrom here, I usually start building one tower at a time and upgrading it to almost max strength before moving on to a new tower. He will flip back and forth between two paths as enemies approach. ![]() Bonehart is really slow, so you want to make his movement efficient over short distances. I will simply move him laterally between the left and right paths as things get hairy and he is needed to clear up a cluster of stubborn enemies. When I have the two Mechas both upgraded to full rockets (550 gold each), and the barracks upgraded to level 2 barracks, I will move Bonehart down between the center and right path to provide air support to my Mecha and barracks units. This 6-tower config alone will easily control the map for another 10 rounds while I steadily build up gold. Using this strategy allows me to build up my two bomb towers to Mechas, and max out the missiles for both towers ASAP. I make sure to always immediately click the spawn button to claim the extra gold. I spend the first 10 or so rounds using Bonehart + reinforcements to mop up every enemy the moment they spawn onto the map. Then, I build one Dwarven bomb tower between left and center path, and one Dwarven bomb tower between center and right path. My tower strategy is to set up four barracks near the bottom to plug up the three paths: one barracks on left, one in center, two on right path. Then, the game balance just tilts and BAM. It is ALWAYS an unsatisfying, abrupt and unfair end to the game because I am always at peak strength (all tower upgrades maxxed no loss of hearts), and enemies are barely getting halfway down the path before I mow them all down. I will lose EVERY TIME because: 1) the Anoobis bosses have a stupid amount of HP and are unstoppable no matter what you send against them, 2) Bonehart will stop engaging enemies and just allow them to pass by (which is a coding or GPU glitch), 3) enemies who reach the tail end of the paths suddenly become immune to targeting and damage. After much trial and error, I settled on Bonehart. ![]()
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